In the fall of 2016, I found a home in Madison, WI with the educational game development studio Filament Games. Working as a Producer, I have led numerous projects from conception to release with teams of exceptionally talented developers and wonderful clients such as Oculus, iCivics, Scholastic, and Publications Intl.
Percussionist & Sonic Artist
I obtained a B.A. in Music Technology from Montana State University where I performed as principle percussionist for each of the university’s top ensembles and composed acoustic and electro-acoustic music.
I then went on to complete a MMus in Sonic Art at the University of Calgary studying under Laurie Radford and David Eagle. There my work focused on multichannel sound-based music and network music performance. My research in network music has been performed internationally between Canada, China, and USA and was demonstrated at the International Computer Music Conference in 2015 and the NowNet Arts Conference in 2018.
At Filament Games, I put my sound design expertise to work collaborating with Lead Sound Designer and Composer Josh Bartels on sound design for a number of games, editing countless voice-over files, and managing the studio-wide Audio/Video pipeline.